

SharpnessĬontrols the sharpness vs blurriness of the reflection. See Advanced Intensity topic for more details. The image name, resolution, tile size, and highlight intensity and sharpness are controllable from this simple material.Ĭontrols strength of the mirror-like reflection of the surface. Textured materials use images to create colors and patterns. Use the Advanced Editor to overwrite the presets of Highlight color, Intensity, Fresnel and Sharpness. Car paints with a clear-coat or clear lacquer finishes are good examples. These materials tend to be a deep color when looked at straight on, but as the surface curves away from the view, they become more and more reflective. ClearFinish uses the Fresnel setting to change the material color based on angle to the view. The ClearFinish material simulates car paint, porcelain, ceramics, varnished woods, or any material with a plastic or clear-coat layer. Use the Advanced Editor to overwrite the presets of Fresnel and Type. See Advanced Highlight sharpness topic for more details. Highlight SharpnessĬontrols sharpness vs blurriness of the highlight spot from lights on the surface. IntensityĬontrols strength of the highlight from lights on the surface. See the Color Selector topic for details. Use the Color Selector to set the main color. Glossy materials generally have a low Highlight Intensity and Sharpness. Use the Advanced Editor to overwrite the pre-sets of Highlight color, Intensity, Fresnel, Sharpness and Transparency. See Advanced Index of Refraction topic for more details. Index of RefractionĬontrols the amount light bends through the material. Glass materials have a color and an Index of Refraction (IOR). Use the Advanced Editor to overwrite the pre-sets of Highlight color, Intensity, Fresnel and Type. See Advanced Sharpness topic for more details. You can also control the Sharpness of the reflection. Metal materials have a highlight whose color matches the color. Use the Advanced Editor to overwrite the presets of Highlight color, Intensity, Fresnel, and Sharpness. Opens the Advanced Material Properties dialog box for more control over this material. Plastic materials are slightly reflective with a white highlight.

See the Advanced Name property for details. Solid Color materials have only a name and a color. Unique materials can have the same name in different Rhino models. Materials are saved and stored in the Rhino model. Name Material Procedure Advanced Material Properties Reflective Finish Transparency Properties Procedural Textures Bitmap Textures Notes Advanced Materials are comprised of these property groups: For the most extensive control of a material, use Advanced Materials or convert your existing material to an advanced material. Advanced materials present all the possible controls to edit a material in Flamingo nXt. Solid Color Plastic Metal Glass Glossy ClearFinish Flamingo Textured Texture SetĪny material can be converted to an advanced material. For most simple materials, changing the color is all that is needed to get a different look. This gives easy access to the properties you can change to make a material look different without the complexity of extra controls. These materials present a very simple set of controls.
#WATER TEXTURE FOR FLAMINGO NXT SERIES#
These are a series of Simple Material Types of commonly used materials. Flamingo materials are defined by a series of property groups.
